Files
root 93ec493d02 Absorb game-reserve's Unity/Lua and AssetBundle reverse engineering
Adds references/unity-lua-and-assetbundles.md: Unity + Lua containers, the Lua 5.1
header-byte tamper, the loader's bytecode-only check, the CRC manifest the game
actually reads, UnityFS partial-encryption windows, rebuild traps (layout loss,
dependency null, compressed == raw), TextAsset read-back, and half-encrypted Mono
assemblies behind a publisher shell.

Extends framework-runtimes with LayaAir Conch (DCC checksum and loader patch),
recon with resource completeness and the encryption map, repack-and-sign with
package rename, split-apk with the narrow apktool merge, dex-patching with
call-deletion instead of method rewrite, and packers with PairIP as a
target-selection signal. Adds pitfalls P51-P53 and two symptom rows.

Registration: one reference row, two capability rows (both partial/unverified),
two evidence-summary rows, two route-inventory rows, two coverage bullets, one
known-limitation bullet, and EXTENSION-game-reserve-2026-11.md. Gates and pytest
green.
2026-11-09 20:35:44 +08:00
..